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Substance Designer 2017.1.0 r.305 (x64) создание и работа с текстурами скачать бесплатно
Allegorithmic Substance Designer — мощная программа, которая предназначена для создания, редактирования и обработки сложных текстур. Программа позволяет микшировать и манипулировать битмапами, векторными изображениями и процедурными элементами. Текстуры созданные с помощью Substance Designer являются динамическими, то есть их можно свободно модифицировать на любом этапе создания. При этом пользователь на выходе автоматически получает разные карты — диффузные, нормал, спекуляр и т.д.
Allegorithmic Substance Designer — a powerful program that is designed to create, edit and process complex textures. The program allows you to mix and manipulate bitmaps, vector images and procedural elements. Textures created with Substance Designer are dynamic, ie they can be freely modified at any stage of the creation. The user output automatically gets different cards — diffuse, normal, seriously, etc.
Разработчики программы встроили в неё большое количество шаблонов и фильтров, которые значительно упрощают работу дизайнера. Имеются например такие фильтры "Битпам в материал", "Динамические тени", "Покрыть ржавчиной" и т.д. Пакет "Substance Designer" включает в себя также приложение "Substance Player" для просмотра созданных вами текстур, а также включенных в пакет тренировочных текстур.
Substance Designer поддерживает импорт текстур из таких программ как Photoshop, 3ds Max, Autodesk Maya , Unity 3.4 (и выше). Программа позволяет в режиме реального времени вносить изменения и применять эффекты. Кроме того, Substance Designer поддерживает векторный формат изображений и может работать со слоями. В новой версии проведён полный редизайн стека слоёв, добавлены новые эффекты, функция drag-and-drop и предварительный просмотр маски. Также были улучшены функции инструмента Paint.
Ключевые возможности Substance Designer 2017:
• Настраиваемый интерфейс • Автоматическое управление окнами • В режиме реального времени 2D и 3D инструменты предварительного просмотра • Встроенная библиотека фильтров инструменты • Встроенный редактор векторной графики • График редактирование на основе передовых функций • Импорт форматов: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF • Экспорт форматов BMP, TGA, GIF, JPG, PNG, DDS, TIF и более • совместим с Autodesk 3ds Max, Maya • Расширенная библиотека настроек
• Extracting Maps from the Mesh Substance Designer allows you to directly extract the following maps from your mesh: — High poly: low poly Tangent maps — Position — Convert UV to SVG — Ambient Occlusion — Normal Map Worldspace — Curvature Map • Bitmap + SVG + Procedural Painting Use what is needed, whatever the situation and your preference: save hundreds of hours by not having to constantly go back and forth between different applications. Our new bitmap painting editor comes in 3.1 with a bunch of unique features to help you creating textures faster than ever: — Our unique Tiling Mode makes your brush seamlessly tile automatically! — This tiling paint works with the brush but also the stamp tool. Never ever has it been that easy to paint tiling textures. — The stamp tool finally allows you to pick your source on every node: you will also love this killer feature. • Substance Batchtools Thanks to Substance Batchtools, replicate your most common operations on all your assets, helping you save tons of time. This batch/scripting capabilities are truly unique in the industry! NB: Substance Batchtools can be used only with Substance Designer license, and cannot be shared/distributed with any other program. • Embedded Content A lots of content is embedded with Substance Designer, allowing you to create wonderful graphical effects for your textures: — Parametric noises — Parametric grunge maps — Parametric generators: wood, parquet, brick walls, stone, etc. — Filters for blending, tiling, adjustment, etc. — Mesh adaptive filters — Special effects • Graph Editor The graph editor is the core of Substance Designer, allowing you to produce content in a non-linear / non-destructive authoring process. • Non-Linear Authoring Workflow You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools. • Non-Destructive Authoring Workflow Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"! • Layer System Our familiar layer based system is here to help any artists to create content in an easy and friendly way. • Familiar Workflow Layers based system has been made for artists not so familiar with the graph editor. This system allows you to create textures and add effects as you would do in other authoring tools. And in case you want to have more controls, Substance Designer will automatically create the corresponding graph when you create effects in the layer mode. • Automatic Tiling Substance Designer allows you to make all your textures tile in an automatic way. You don't need to rework your photo to make it tile before creating your texture. Just import your resources into Substance Designer 3 and make them tile automatically! • Bitmap2Material Lite Bitmap2Material Lite is an incredibly powerful filter that helps you generate full, seamlessly tiling materials from any bitmap image. This Lite version of Bitmap2Material is embedded with Substance Designer, to create materials from any picture or photo.
Features:
— Diffuse control. Sharpen the diffuse output, control HSL and levels. — Normal control. Several controls over the normal map intensity and edges. — Specular control. Several controls on the influence of the diffuse map over the specular map. — Height map control. Control frequencies and levels of the height map. — Ambiant occlusion control. Get control over the spreading, strength and levels. — Depth Balance. Balancing size of background/foreground elements. And you can of course use regular Bitmap2Material inside Substance Designer for more control on your materials!
• Advanced Noise Graph Editor (FXMaps) The unique FXMaps technology allows you to create animated and parametric noises. • Parametric Noises
FX-Map allows you to create procedural images. It is one of the most powerful features of the Substance technology. The most common uses of FX-Maps are creating repetitive patterns, such as stripes and bricks, and noises, such as Perlin, Brownian and Gaussian. Noises are particularly useful in creating organic, natural-looking textures like dirt, dust, liquid spatters and so on.
New Features: [Bakers] New UI [Bakers] Keep a high def mesh cache until the baker window is closed [Bakers] Add an option to correct skew deformation using a grayscale mask [Bakers] Support use-high-poly-as-low-poly in from-mesh bakers [Bakers] Make the Bakers window non modal [Bakers] Store state to .sbs file in human readable format [Parameters] Copy/Paste parameters from one graph to another [Parameters] Add an option to copy a single Input Parameter (and paste it afterward) [Parameters] Remove the function button on "Color Mode" parameter [Parameters] Edit/Save/Display embedded parameter presets [Parameters] Allow the user to copy parameters attributes when a package is locked [3D View] No longer store last session 3d view settings in the registry [3D View] Create new 3d resource from current scene [3D View] No longer store the 3D view state from one session to another in the registry [3D View] Merge the "Scene" and "Geometry" menus [3D View] Seperate sRGB conversion from the fragment shader (you will need to update your custom shaders!) [3D View] Add an option to create a new 3d resource from the current state [3D View] Improve error message generated when #include fail into a shader code [3D View][Explorer] Create 3D scene from primitives [3D View] Display correct line number when GLSL shader compilation failed and code contains #include directives [Graph] Be able to resize a frame from all corners/borders [Graph] Store the Parent Size information on the graph resource instead of local registry [Graph] optimize Node thumbnails generation speed [Graph] Expose the memory cache budget in the Preferences [Graph] Add a "Reset and View in 3D View" option on nodes [Content] PBR Converter: Add new Arnold 4/5, Corona 1.6 and Renderman Presets [Content] Optimize AutoLevel node and support HDR input [Content] Optimize HBAO filter when GPU Optimization is off, add 16 samples version [Cooker] output SVG unsupported feature to the log [Cooker] Don't discard all the SVG resource if only one feature is not supported [UI] Increase Description block size [UI] Add file path information on graph instances [Functions] Add "Open Reference" on function instances [Functions] Display function graphs list when drag anddroping .sbs into a function graph [Explorer] Create new 3d resource from primitive [Engine] Add $tiling variable [Curve] Add options to flip horizontally/vertically the curve [Color Management] Read ICC profile on bitmaps [Export] Add "Label", "Group" and "User Data" in the Pattern macro list [Preferences] add the possibility to change the path for temp files Add MDL Graph format to the SBS format documentation
Bug Fixes [Graph] Cache issue: view outputs in 3D View no longer works [Graph] Clear cache issue [Graph] Node thumbnails generation requests are not canceled when graph is invalidated [Graph] Resolution issues after using F5 [Graph] graph view missing at launch [Graph] Modifying a parameter generates multiple render call [Graph] crash when using custom template which contains baked maps [Graph] Crash when linked nodes in a graph function [3D View] Parallel loading mess up with ProgressManager [3D View] Rendering with iray at custom resolution image not full frame [3D View][Iray] Material Definition is not kept [2D View] Histogram is empty on LDR images [2D View] Display issue when tiling mode is enabled [MDL] parameters not exposed [MDL] crash when moving a MDL from a package to another while rendering [MDL] Don't ask where to assign the MDL when double clicking on graph [Bakers] Crash when baking specific .obj file [Bakers] Transferred texture from mesh / normal gives a wrong result [Transformation 2D] Can't use arrow keys to change offset in 2D transform node [Transformation 2D] artefact issue with low resolution [Updater] Update report doesn't appear using when Ctrl+o/open [Properties][Format] Some characters are escaped twice in UserTags [Bitmap node] Ctrl Z doesn't work on 2D View [Preference] Useless empty space in the Aliases tab [Installer] Installing a previous version doesn't work the first time [Parameters] drop down list: putting some spaces to the last value label freezes SD indefinitely [UI][MAC] "about Substance" displays Iray info [SVG] crash when importing a specific SVG [Content] HBAO filter: Radius parameter behaves differently in function of the resolution (a new hbao_2.sbs has been added, old hbao.sbs is now deprecated)
Активация Второй файл, в архиве, размером (74 мБ) это вылеченный, активированный, его копируете в папку с установленной программой и пользуетесь / The second file, in the archive, the size (74 MB) is cured, activated, it is copied into the folder with the installed program and you are using.
Название: Allegorithmic Substance Designer Оф.сайт: HomePage Ключ: есть Размер: 324.5 Mb Версия: 2017.1.0 r.305 Год выпуска: 2017 Тип файла: RAR архив Язык интерфейса: Ml / Eng & etc Операционная система: Windows® /7/8-10 (x64)
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