With this highly-requested series of tutorials, we ll take an in-depth look at the entire production pipeline for creating a transforming robot effect using industry-standard CG software. This process was created by bringing together our top designers, illustrators, modelers, texturers, riggers, animators, lighting and rendering artists and compositors to focus on the specific hurdles and production decisions that goes into each step of creating a transforming robot shot. You ll get a look at the entire production pipeline from the conceptual phase through the composition of the final shot.
This series is intended for intermediate to advanced artists and a strong understanding of your preferred choice of software in the various steps of the pipeline is highly encouraged. This series is specifically created to have the techniques be applicable to any industry-standard CG software. If a certain step in the pipeline, software or an equivalent application in the pipeline is new to you, check out our Beginner s Guide and Introduction courses to quickly get up to speed before beginning.
Year: 2012 Manufacturer: digitaltutors.com Author: Eddie Russell Length: 4 Hour 33 minutes Distributed by type of material: Video Tutorial Language: English
Volume 1: Concept and Design In this tutorial we will learn about the process of creating concept art for a transforming robot within a production pipeline. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in designing our robot. While we won't focus on painting every brush stroke, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. First, we'll jump in and knock out some quick silhouette options to establish our robots form and pose.
After spending some time roughing in possible details for our silhouette, we will begin refining forms in grayscale. We will then learn about the coloring process for this project from base color all the way through finishing details. We'll wrap things up by learning about some final steps that were taken before handing our artwork to the next artist in the pipeline. After completing this course, you'll not only know how the concept art was painted but also understand the design decisions were made leading up to our finished concept.
1. Introduction and project overview 2. Project details and getting started with silhouettes 3. Roughing in details and narrowing down silhouettes 4. Pulling out detail using grayscale values 5. Revising the Design and Mirroring Details 6. Beginning to add color to our robot design 7. Adding the robot's other arm and refining details 8. Adding finishing touches to our concept 9. Final thoughts and handing off artwork
Volume 2: Truck Modeling In this Professional Series course, we will explore some the techniques and concepts involved in building and preparing the vehicle portion of our transforming robot project. This specific high-level course was designed to evolve your workflows, and give you some concepts to keep in mind as you go through the process of building the vehicle portion of your transforming robot. We'll look at a few modeling techniques to make the model more realistic, UV layout concepts, and cutting up the model in preparation for its transformation.
Before we start, I recommend you have experience using Maya as we cover a lot of information in a shorter span of time. We won't be going through the modeling of this truck step-by-step, so if you re an artist new to Maya or to modeling, the Beginner's Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses, automotive courses especially, and they will take you through the entire process and give you the tools you need to complete the model.
1. Introduction and project overview 2. Planning the project 3. Building the wheels 4. Modeling the bed 5. Adding edge detail 6. Adding details 7. Laying out the UVs 8. Cutting apart the truck 9. Creating a proxy 10. Preparing the model for texturing
Volume 3: Truck Texturing In this tutorial we will learn about the process of texturing our transforming robot's vehicle form. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in painting the textures for our truck asset. While we won't focus on painting every stroke of our textures, I will be walking you through each step, demonstrating techniques as well as providing insight into the process.
Throughout this course, we will reveal valuable information about this process including targeting geometry for painting on a complex model, using lights and masking to paint texture in hard to reach places, and using MARI 1.4's layered painting unproject and project workflow to create decals for our vehicle. After completing this course, you'll not only know how the texture maps for our truck were painted but you'll also gain insight into the thought process behind painting them
1. Introduction and project overview 2. Dealing with overlapping UVs in MARI 3. Targeting geometry for painting 4. Painting with images 5. Adjusting lighting to paint in hard to see areas 6. Controlling paint with masks 7. Creating and projecting decals onto the truck 8. Painting dirt and scratches 9. Creating bump information for the truck 10. Creating and exporting maps for the truck
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